﻿capital = 341

oob = "TUR_1936"

set_research_slots = 3
set_stability = 0.4
set_war_support = 0.2

add_opinion_modifier = { target = FRA modifier = great_war_alliance_modifier }
add_opinion_modifier = { target = USA modifier = great_war_friendship_modifier }
add_opinion_modifier = { target = WGR modifier = great_war_friendship_modifier }
add_opinion_modifier = { target = ENG modifier = great_war_hostility_modifier }
add_opinion_modifier = { target = POL modifier = great_war_hostility_modifier }
add_opinion_modifier = { target = HUN modifier = great_war_hostility_modifier }
add_opinion_modifier = { target = SOV modifier = great_war_hostility_modifier }
add_opinion_modifier = { target = SOV modifier = historic_rivalry_modifier }
add_opinion_modifier = { target = PER modifier = historic_rivalry_modifier }

add_ideas = {
	limited_conscription
	TUR_ataturk
	ottoman_emperor
}

set_technology = {
	infantry_weapons = 1
	tech_mountaineers = 1
	early_fighter = 1
	CAS1 = 1
	mass_assault = 1
	fleet_in_being = 1
	fuel_silos = 1
}

if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
	}
	set_naval_oob = "TUR_1936_naval_legacy"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_battery = 1
		basic_secondary_battery = 1
		basic_torpedo = 1
		coastal_defense_ships = 1
	}
	set_naval_oob = "TUR_1936_naval_mtg"
}

set_politics = {
	ruling_party = neutrality
	last_election = "1935.2.8"
	election_frequency = 48
	elections_allowed = yes
}

set_popularities = {
	democratic = 15
	fascism = 30
	communism = 15
	neutrality = 40
}

set_convoys = 100

recruit_character = TUR_cemil_cahit_toydemir
recruit_character = TUR_rauf_orbay
recruit_character = TUR_nazmi_solok
recruit_character = TUR_sefik_hüsnü
recruit_character = TUR_celâl_bayar
recruit_character = TUR_ismet_inönü
recruit_character = TUR_fevzi_Çakmak
recruit_character = TUR_mehmet_cemaleddin_efendi
recruit_character = TUR_mehmed_vii
recruit_character = TUR_mustafa_kemal_pasha
recruit_character = TUR_salih_omurtak

### VARIANTS ###
# 1936 Start #
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Ship Variants ###
	create_equipment_variant = {
		name = "Kocatepe Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 2
			destroyer_engine_upgrade = 2
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
	create_equipment_variant = {
		name = "Tinaztepe Class"
		type = destroyer_1
		obsolete = yes
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
	create_equipment_variant = {
		name = "Dumlupinar Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 2
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 2
		}
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "Birinci Inönü Class"				
		type = ship_hull_submarine_1
		name_group = TUR_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Dumlupinar Class"				
		type = ship_hull_submarine_2
		name_group = TUR_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = ship_mine_layer_sub
		}
	}
	create_equipment_variant = {
		name = "Sakarya Class"								# represents Sakarya and Gur classes
		type = ship_hull_submarine_1
		name_group = TUR_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Peyk Class"									# large torpedo boats		
		type = ship_hull_light_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Kocatepe Class"								# represents Kocatepe and Zafer classes
		type = ship_hull_light_1
		name_group = TUR_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	# Cruisers #
	create_equipment_variant = {
		name = "Mecidiye Class"								# represents Mecidiye and Hamidiye protected cruisers		
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = TUR_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_torpedo_1
		}
	}
	# Battlecruiser #
	create_equipment_variant = {
		name = "Yavuz Class"	
		type = ship_hull_heavy_1
		name_group = TUR_BC_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_1
			front_1_custom_slot = ship_heavy_battery_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Resadiye Class"	
		type = ship_hull_heavy_1
		name_group = TUR_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_heavy_battery_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Turgut Reis Class"
		type = ship_hull_pre_dreadnought
		name_group = TUR_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
}
